Every session, each player gets 1 plot point. During a session, a player can spend his or her plot point to change the current situation slightly. For example, a player can spend a plot point to decide that his character finds a secret door, or sees a pirate ship on the coast. The GM has the power to overrule your decision if he or she thinks it is unreasonable or wouldn’t fit the campaign world. A player cannot have more than 1 plot point at a time. Unused plot points do not carry over between sessions.