Dwarves, similar to halflings, appear to be a smaller version of humans, although they noticeably have more hair, and can weigh as much as a human due to their broad bodies. The most common thing known about dwarven culture is how much they prioritize family over everything else. There is a common myth among the nondwarf races that every dwarf has his or her family tree memorized up to the 4th cousin. This is obviously not true, but many dwarves do have very strong ties to their immediate family. It’s extremely prevalent and standard in dwarven culture for the son or daughter to continue the business or trade of their parents. This has lead to certain dwarven guilds being very old, very reclusive, and very skilled. Certain families are internationally famous for their exceptional skill in a particular craft.
Of course, family and craftsmanship aren’t the only things dwarves are known for. They also have a reputation for being true to their word, and their reliability to get things finished. This has the unintended side-effect of causing many dwarves to be stubborn, and to have a notorious hatred of being proven wrong.
Dwarvenkind was created when The Sphinx gave a tribe of halflings who protected the forest a blessing of strength, which they needed to fight off orcish invaders who were attacking their lands. As a result, many dwarves pray to The Sphinx, some of who even become clerics and druids to him, vowing to protect the forests from any outside threat.
Dwarves are welcomed by most societies, as many appreciate their trustworthiness and aptitude for a certain skill (many will pay highly for dwarven made items). Despite this, it is rare to see a dwarf leaving his or her home territory, because they have such strong ties to their home and family. Dwarven culture isn’t too welcome of outsiders, but if you have proven worthy of their respect, they will regard you highly.